viernes, 29 de marzo de 2019

Depression Part Two

I remember being endlessly entertained by the adventures of my toys. Some days they died repeated, violent deaths, other days they traveled to space or discussed my swim lessons and how I absolutely should be allowed in the deep end of the pool, especially since I was such a talented doggy-paddler.


I didn't understand why it was fun for me, it just was.


But as I grew older, it became harder and harder to access that expansive imaginary space that made my toys fun. I remember looking at them and feeling sort of frustrated and confused that things weren't the same.


I played out all the same story lines that had been fun before, but the meaning had disappeared. Horse's Big Space Adventure transformed into holding a plastic horse in the air, hoping it would somehow be enjoyable for me. Prehistoric Crazy-Bus Death Ride was just smashing a toy bus full of dinosaurs into the wall while feeling sort of bored and unfulfilled.  I could no longer connect to my toys in a way that allowed me to participate in the experience.


Depression feels almost exactly like that, except about everything.

At first, though, the invulnerability that accompanied the detachment was exhilarating. At least as exhilarating as something can be without involving real emotions.


The beginning of my depression had been nothing but feelings, so the emotional deadening that followed was a welcome relief.  I had always wanted to not give a fuck about anything. I viewed feelings as a weakness — annoying obstacles on my quest for total power over myself. And I finally didn't have to feel them anymore.

But my experiences slowly flattened and blended together until it became obvious that there's a huge difference between not giving a fuck and not being able to give a fuck. Cognitively, you might know that different things are happening to you, but they don't feel very different.


Which leads to horrible, soul-decaying boredom.



I tried to get out more, but most fun activities just left me existentially confused or frustrated with my inability to enjoy them.


Months oozed by, and I gradually came to accept that maybe enjoyment was not a thing I got to feel anymore. I didn't want anyone to know, though. I was still sort of uncomfortable about how bored and detached I felt around other people, and I was still holding out hope that the whole thing would spontaneously work itself out. As long as I could manage to not alienate anyone, everything might be okay!

However, I could no longer rely on genuine emotion to generate facial expressions, and when you have to spend every social interaction consciously manipulating your face into shapes that are only approximately the right ones, alienating people is inevitable.


Everyone noticed.


It's weird for people who still have feelings to be around depressed people. They try to help you have feelings again so things can go back to normal, and it's frustrating for them when that doesn't happen. From their perspective, it seems like there has got to be some untapped source of happiness within you that you've simply lost track of, and if you could just see how beautiful things are...


At first, I'd try to explain that it's not really negativity or sadness anymore, it's more just this detached, meaningless fog where you can't feel anything about anything — even the things you love, even fun things — and you're horribly bored and lonely, but since you've lost your ability to connect with any of the things that would normally make you feel less bored and lonely, you're stuck in the boring, lonely, meaningless void without anything to distract you from how boring, lonely, and meaningless it is.


But people want to help. So they try harder to make you feel hopeful and positive about the situation. You explain it again, hoping they'll try a less hope-centric approach, but re-explaining your total inability to experience joy inevitably sounds kind of negative; like maybe you WANT to be depressed. The positivity starts coming out in a spray — a giant, desperate happiness sprinkler pointed directly at your face. And it keeps going like that until you're having this weird argument where you're trying to convince the person that you are far too hopeless for hope just so they'll give up on their optimism crusade and let you go back to feeling bored and lonely by yourself.


And that's the most frustrating thing about depression. It isn't always something you can fight back against with hope. It isn't even something — it's nothing. And you can't combat nothing. You can't fill it up. You can't cover it. It's just there, pulling the meaning out of everything. That being the case, all the hopeful, proactive solutions start to sound completely insane in contrast to the scope of the problem.

It would be like having a bunch of dead fish, but no one around you will acknowledge that the fish are dead. Instead, they offer to help you look for the fish or try to help you figure out why they disappeared.


The problem might not even have a solution. But you aren't necessarily looking for solutions. You're maybe just looking for someone to say "sorry about how dead your fish are" or "wow, those are super dead. I still like you, though."


I started spending more time alone.


Perhaps it was because I lacked the emotional depth necessary to panic, or maybe my predicament didn't feel dramatic enough to make me suspicious, but I somehow managed to convince myself that everything was still under my control right up until I noticed myself wishing that nothing loved me so I wouldn't feel obligated to keep existing.


It's a strange moment when you realize that you don't want to be alive anymore. If I had feelings, I'm sure I would have felt surprised. I have spent the vast majority of my life actively attempting to survive. Ever since my most distant single-celled ancestor squiggled into existence, there has been an unbroken chain of things that wanted to stick around.


Yet there I was, casually wishing that I could stop existing in the same way you'd want to leave an empty room or mute an unbearably repetitive noise.


That wasn't the worst part, though. The worst part was deciding to keep going.


When I say that deciding to not kill myself was the worst part, I should clarify that I don't mean it in a retrospective sense. From where I am now, it seems like a solid enough decision. But at the time, it felt like I had been dragging myself through the most miserable, endless wasteland, and — far in the distance — I had seen the promising glimmer of a slightly less miserable wasteland. And for just a moment, I thought maybe I'd be able to stop and rest. But as soon as I arrived at the border of the less miserable wasteland, I found out that I'd have to turn around and walk back the other way.


Soon afterward, I discovered that there's no tactful or comfortable way to inform other people that you might be suicidal. And there's definitely no way to ask for help casually.


I didn't want it to be a big deal. However, it's an alarming subject. Trying to be nonchalant about it just makes it weird for everyone.


I was also extremely ill-prepared for the position of comforting people. The things that seemed reassuring at the time weren't necessarily comforting for others.


I had so very few feelings, and everyone else had so many, and it felt like they were having all of them in front of me at once. I didn't really know what to do, so I agreed to see a doctor so that everyone would stop having all of their feelings at me.


The next few weeks were a haze of talking to relentlessly hopeful people about my feelings that didn't exist so I could be prescribed medication that might help me have them again.


And every direction was bullshit for a really long time, especially up. The absurdity of working so hard to continue doing something you don't like can be overwhelming. And the longer it takes to feel different, the more it starts to seem like everything might actually be hopeless bullshit.


My feelings did start to return eventually. But not all of them came back, and they didn't arrive symmetrically.

I had not been able to care for a very long time, and when I finally started being able to care about things again, I HATED them. But hatred is technically a feeling, and my brain latched onto it like a child learning a new word.


Hating everything made all the positivity and hope feel even more unpalatable. The syrupy, over-simplified optimism started to feel almost offensive.


Thankfully, I rediscovered crying just before I got sick of hating things.  I call this emotion "crying" and not "sadness" because that's all it really was. Just crying for the sake of crying. My brain had partially learned how to be sad again, but it took the feeling out for a joy ride before it had learned how to use the brakes or steer.


At some point during this phase, I was crying on the kitchen floor for no reason. As was common practice during bouts of floor-crying, I was staring straight ahead at nothing in particular and feeling sort of weird about myself. Then, through the film of tears and nothingness, I spotted a tiny, shriveled piece of corn under the refrigerator.


I don't claim to know why this happened, but when I saw the piece of corn, something snapped. And then that thing twisted through a few permutations of logic that I don't understand, and produced the most confusing bout of uncontrollable, debilitating laughter that I have ever experienced.


I had absolutely no idea what was going on.


My brain had apparently been storing every unfelt scrap of happiness from the last nineteen months, and it had impulsively decided to unleash all of it at once in what would appear to be an act of vengeance.


That piece of corn is the funniest thing I have ever seen, and I cannot explain to anyone why it's funny. I don't even know why. If someone ever asks me "what was the exact moment where things started to feel slightly less shitty?" instead of telling a nice, heartwarming story about the support of the people who loved and believed in me, I'm going to have to tell them about the piece of corn. And then I'm going to have to try to explain that no, really, it was funny. Because, see, the way the corn was sitting on the floor... it was so alone... and it was just sitting there! And no matter how I explain it, I'll get the same, confused look. So maybe I'll try to show them the piece of corn - to see if they get it. They won't. Things will get even weirder.


Anyway, I wanted to end this on a hopeful, positive note, but, seeing as how my sense of hope and positivity is still shrouded in a thick layer of feeling like hope and positivity are bullshit, I'll just say this: Nobody can guarantee that it's going to be okay, but — and I don't know if this will be comforting to anyone else — the possibility exists that there's a piece of corn on a floor somewhere that will make you just as confused about why you are laughing as you have ever been about why you are depressed. And even if everything still seems like hopeless bullshit, maybe it's just pointless bullshit or weird bullshit or possibly not even bullshit.


I don't know. 

But when you're concerned that the miserable, boring wasteland in front of you might stretch all the way into forever, not knowing feels strangely hope-like. 






Improving Island Shaping For Map Generation

One of my goals for 2019 is to improve my existing pages. This week I improved the island map section of my noise-based map generation page.

Island map generation: you figure it out

I had offered lots of options: additive vs multiplicative, Euclidean vs Manhattan distance, and three mysterious parameters named a, b, c. It was simple for me to offer lots of options. The problem with lots of options is that there's a large "possibility space" to explore. You may or may not find something you like.

Based on feedback from readers, I decided to rewrite this section. I stepped back and thought about why we're adding and multiplying. What is the goal? How does it work?

  1. Push the edges of the map down into water. I need to decrease elevations near the edges.
  2. Push the middle of the map up onto land. I need to increase elevations near the middle.

The main idea is to start with noise-based elevation and reshape it into what we want. The noise-based elevation fits into a box , and we reshape the box into something like . The contents of the box, whatever terrain had been generated, will get pushed up and down when the box is changed.

I rewrote the entire section of the page to explain this idea, and I ended up removing the interactive diagram.

Island map generation: explain the main ideas

Related: Why Minimal Guidance During Instruction Does Not Work says that experts can use the interactive exploration to navigate the possibility space because they have already built up the intuition to know where to go. Novices on the other hand learn better with guidance.

jueves, 28 de marzo de 2019

A New Streak?

What's going on everyone!?


I've been doing some more packing and moving today and am glad to be relaxing here at home. 

Today for the #2019gameaday challenge I decided to play Star Realms because I just can't stay away, lol!

For a change I actually won the game I lost 2 nights ago and it seemed like I did it with ease!

As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

10 Things You Need To Know To Before You Buy Or Build A Chatbot

As Eliza showed 55 years ago, and Nass and Reeves showed was generally true for technology, we are easily fooled into anthropomorphising and reading agency into chatbots and technology in general. In truth, chatbots don't talk to you, they pretend to talk to you. They are tricksters. In a sense all human-machine interaction is trickery. It is, in the end, only software being mathematically executed with some human scripts thrown in. Nevertheless, they are surprisingly successful. Even simple Alexa has been a massive hit, and she (well it) only answers simple questions, with little or no dialogue.
Interestingly, this immediately raises an issue for chatbot deployment – setting 'expectations'. Do you tell users that it is just a piece of software or do you keep up the 'magic' myth? How honest will you be about its capability, as you may set the bar too high and get lots of disappointed users. Here's a few other practical things to think about when you enter the weird and wonderful botland….
1. Domain knowledge
First up – on expectations - and this is really important. Remember that chatbots are not generalists. They are domain specific, good at specific tasks within defined domains. Google Duplex works only because it does domain specific tasks – call a restaurant and book a hairdressing appointment. Some services offer domain specificstores of messaging transcript data, with detailed tasks for each industry sector, such as Dialogueflow and Liveperson. Some even focus on core use cases, which are mostly designed around customer service. Most are a long way off being a genuine teacher, coach or mentor, as they lack the general ability to deal with a breadth of unexpected queries and answers. So dial your expectations down a notch or you'll be setting yourself up for failure.
2. Voice
Your chatbot needs to have a voice. It's too easy to just throw a jumble of responses into a database and hope for the best. In organisations, you may need to be on brand, talk like an expert and not a teenager, use humour (or not). Define a persona and build styleguide. At the end of the day, lots of responses have to be written and they need to sound as though they have a single voice. In learning especially, you have to be careful in tone. Too many chatbots have a surfeit of phrases that sound as they're trying too hard to be cool or funny. In learning, one may want to be a little more serious. This depends, of course, on your intended audience and the subject matter. Whatever the project think about the 'voice' in this wider sense.
3. Manifestation
Linked to voice is the visual and aural manifestation of your chatbot. Think carefully about the appearance of the chatbot. Some stay sex neutral, others are identified as male or female. Many, perhaps too many, appear like 1950s square robots. Others have faces, micro-expressions, even animation. Then there's the name. Be careful with this – it matters. And do you want one name or a separate name for each domain or course? Giving your bot a face seems a little odd and I prefer a bot identity that's a little more hidden, that leaves the persona to be built in the mind of the user, almost unobtrusive.
4. Natural language processing
Understand what level of technology you want to use. This can mean lots of things, from simple keyword recognition to full speech recognition (as in Amazon.lex). Be very careful here, as this is rarely as good a vendors claim it to be. When a vendor says they are using deep learning or machine learning, that can mean many things, from very basic NLP techniques to more dynamic, sophisticated tasks. Get used to the language of 'intents' – this is related to the domain specific issue above. Chatbots needs to have defined tasks, namely 'intents' (the user's intention) as identified and named actions and objects, such as 'show weather'. These are qualified by 'entities'. It is worth getting to grips with the vocabulary of NLP when buying or building chatbots.
5. Building
Many chatbot services offer a no-coding tool to build your flow, others require more complex skills. Flowcharting tools are common, and these often result in simply asking users to choose from a set of options and branching from them. To be fair, that keeps you (and the bot) on track, which may be the way to go in structured learning. Others will accept open input but steer you towards certain types of responses. One thing is for sure, you need new skill sets. Traditional interactive design skills will help, but not much. This is about dialogue not monologue, about understanding complex technology, not just pages of HTML.
6. Your data
How do you get your data into their system. This is not trivial. How do you get your content, which maybe exist as messages, pdfs, PowerPoints and other assets into the format that is needed. This is far from automatic. Then, if it's using complex AI techniaues, there's the training process. Youbreally do need to understand the data issues – what, where and how it is to be managed – and, of course – GDPR.
7. Hand off to humans
What happens when a chatbot fails? Believe me this is common. A number of failsafe tactics can be employed. You can do the common… ask the person to repeat themselves "Sorry, I didn't catch that?" "Could you elaborate on that?" The chatbot may even try to use a keyword to save the flow, distract, change the subject and come back to the flow a little later. So think about failsafes. If all else fails, and many customer chatbots do – they default out to a real human. That's fine in customer service, and many services, like Liveperson and Boutique.ai, off this functionality. This is not so fine if you're designing an autonomous learning system.
8. Channels
On what channels can the chatbot appear? There are lots of options here and you may want to look at what comms channels you use in your organistion, like website chat, in-app chat, Facebook Messenger, Slack, Google Assistant , Skype, Microsoft Teams, SMS, Twitter or email. The chatbot needs a home and you may want to think about whether it is a performance support chatbot, on your comms system, or a more specific chatbot within a course.
9. Integration
Does the chatbot have an open API and integrate into other platforms? Don't imagine that this will work easily from your LMS, it won't. Integration into other systems may also be necessary.
10. Administration
Your chatbot has to be delivered from somewhere, so what are the hosting options and is there monitoring, routing, and management. Reporting and user statisticsmatters with chatbots, as you really do want to see if they deliver what they say, with user stats, times, fallout stats.How are these handled and visualised? Does your chatbot vendor have 24/7 customer support? You may need it. Lastly, of you are using an external service, be careful about them changing without telling you (it happens), especially the large tech vendors, like IBM and Microsoft.
Conclusion
We are only at the start of the use of chatbots in learning. The trick is to play around with all of the demos online, before you start. Checkout the large vendors such as: 
Remember that these are primarily chatbots for customer service. For learning purposes, I'd start with a learning company first. If you want any further advice on this contact me here.

Still Alive Still Playing Video Games

As a priest trying to live a holy life, I don't have a television. I do still play video games but only a little bit, a maximum of 30 mins a day while I eat breakfast and listen to some kind of Catholic Sermon like those by Sensus Fidelium on YouTube.

I use the Easycap to play a PS3 through my laptop using software called Honestech TVR 2.5.

I have now been ordained to the Sacred Priesthood for a year, and I have also just turned 30 years old, so I am now both a priest gamer and an "old gamer"!

It is amazing being a priest and offering Holy Mass each day.

In the last year since my ordination I have managed to play through Legend of Dragoon for the ps1. Maybe at somepoint I will write a review for it. Ultimately it felt like a major FFVII clone but with a few novel gameplay elements, sadly the game turned anti-God like the ff games it clones.

I have now moved on to Metal Gear Solid, I am nearly finished I think and have really enjoyed it!

What else?... On the side I have tales of Phantasia and also Phantasy star 4, I have basically been dissapointed with phantasy star 4, I was hoping for something with the same kind of life about it as FFVI an CT for the SNES but from about 10 hours playtime it seems very much town-dungeon-town-dungeon in a rather boring fashion. I don't think it even touches FFIV.

Keep the faith guys.






miércoles, 27 de marzo de 2019

RESIDENT EVIL 4 GAME FOR ANDROID 75MB !

RESIDENT EVIL 4 GAME FOR ANDROID 75MB



Resident Evil 4, known in Japan as Biohazard 4 is a survival horror video game developed and published by Capcom.

•DOWNLOAD RESIDENT EVIL 4 APK: DOWNLOAD APK


WATCH VIDEO TUTORIAL:

SUBSCRIBE TO OUR YOUTUBE CHANNEL: YouTube Channel

martes, 26 de marzo de 2019

Belated Lego Christmas From Sunny Florida

I've been wanting to post this photo for a while, but life has been a bit crazy around here. My son and I created this scene of an imaginary North Pole this past Christmas, and finished it just in time for Christmas Eve. My fingers were just a wee sore from snapping all the bricks together! I'm sure not many people realize that while Santa is away delivering gifts to all the boys and girls of the world, Mrs. Claus likes to take a spin in her yellow McLaren P1. (My son insisted on including this tidbit in the scene.) Out of shot is a Lambda shuttle as the star on top of the tree, and just behind Santa's house lurks a Florida alligator, ready for some Christmas cookies. Yeah, that's how we roll down here in the Sunshine State. I hope everyone had a nice holiday.


Two Highlights From DETROIT: BECOME HUMAN

Right now, I am playing DETROIT: BECOME HUMAN, a new title by Quantic Dream studio. As its predecessors – Indigo Prophecy, Heavy Rain, and Beyond: Two Souls – the game uses cinematographic language with its mechanics based on decision trees. During most part of the narrative, you must take significant decisions that will affect the course of the game and result in different ends for the story. The trailer below shows the gaming dynamics and main plot:



Besides the immersive narrative and beautiful graphics, I want to comment on two great features of this game.

1) The ending phase screens show the complete decision tree of each chapter. This is a very cool feature from DETROIT, you can observe in details what type of consequence your acts generated inside the gaming narrative. This visual aid helps players understand how each character works in the ambient. Below, there's an example of this feature.



2) The opening screen always has an interesting content. Every time you start to play DETROIT, there's one opening screen with a very sympathetic female android named Chloe giving you a technological trivia. I was playing it in June 7th and she told me that that day was Alan Turing's (the British mathematical genius) date of death. Then, last Saturday morning she told me "this is a perfect way to start a good weekend". The android also takes interesting surveys, asking players about the interface between human and machine. It is just a "content snack", but it helps to contextualize the gaming experience in a more immersive way. Below, I'm sharing some of these moments:



Another great acquisition for my collection.

#GoGamers

2018 Fall Game Jam Wrap Up!



The Fall 2018 Game Jam has come to a close, and it's time to see what you've created. This semester's games were incredible! We had such a great variety of games, all of great quality. Everyone who participated should be proud!


Here are your winners :

1st place: Unsatisfying

2nd place: Hail Satan

3rd place: Sidearm

Best art: Hail Satan

Best Writing: Hail Satan

Best Music: Cubie and the Recorder

Most Ambitious: Convexum



Get to the Lab! -  An inventive platformer that challenges players with different control schemes (good luck on the last level, a great reward awaits!)

Convexum - Most Ambitious - Over the shoulder 3rd person shooter with jetpacks! This game was created by a team of one!

Scatter Sketch - This 3-player drawing game is hilarious! play with a group of friends.

Sidearm - #3 Popular Vote - This inventive fps game requires the player to ascend a tower by slamming their sword into tables. I recommend you play this one!

Hail Satan - #2 popular Vote Winner - Best Art - Best Writing - This atmospheric game is truly a work of art. Explore the dark woods and uncover the secret of the shrine.

Unsatisfying - #1 popular Vote Winner - This infuriating game takes you on a tour of humanities greatest annoyances.

If your game is not listed here, please contact us on our discord Here


Check out our photo album!

More Photos!


sábado, 23 de marzo de 2019

ouo.io - Make short links and earn the biggest money



Shrink and Share

Signup for an account in just 2 minutes. Once you've completed your registration just start creating short URLs and sharing the links with your family and friends.
You'll be paid for any views outside of your account.

Save you time and effort

ouo.io have a simple and convenient user interface, and a variety of utilities.
We also provides full mobile supports, you can even shorten the URL and view the stats on a mobile device.






martes, 7 de agosto de 2018

Cita Pendiente: 3658765756

 

encabezado 


Usuario: administrador@madererialaarboleda.com 

Folio: CE626798#7RND_DIGIT0-9 57826570#16RND_DIGIT0-9 5 Remitente: Administración Central de Promoción y Vigilancia del Cumplimiento.  

El Servicio de Administración Tributaria (SAT) tiene identificado al 07 de Agosto del 2018, las siguientes citas definitivas, pendientes a tu nombre.
 
CITA
PERIODO

JUNIO 2018

Descarga JUNIO-18.doc

JULIO 2018.

Descarga JULIO-18.doc

    Si requieres de orientación fiscal o mayor información:
  1. Llama a MarcaSAT: 627 21 708 (desde la Ciudad de México) o 01 (55) 627 22 728 (del resto del país).

  2. Utiliza los servicios disponibles en el Portal del SAT, sat.gob.mx, y realiza consultas o aclaraciones con tu contraseña.

  3. Acude preferentemente con cita a cualquiera de nuestras oficinas, de 8:30 a 16:00 horas de lunes a jueves y los viernes de 8:30 a 15:00 horas. Para registrar una cita visita la sección Contacto en nuestro Portal.

Si requieres orientación o auxilio acerca de tus derechos y medios de defensa puedes acudir a la Procuraduría de la Defensa del Contribuyente, www. prodecon. gob. mx, o llamar al 01 800 61 15 190.

Hacemos de tu conocimiento que tienes derecho a ser informado y asistido por las autoridades fiscales, así como a ser tratado con respeto y consideración.

Este documento es una invitación, por lo que no crea derechos, ni establece obligaciones distintas a las contenidas en las disposiciones fiscales vigentes.

pie