sábado, 28 de marzo de 2020

League Of Legends Rankings.

Team GLC (Curro Grantleigh) were the victors of MSSA's 2020 Online Schools' Championships, and are now ranked second in the country.
Mind Sports South Africa (MSSA) commitment to League of Legends remains steadfast.
Thus, even though the League of Legends game title is not played at IESF's 11th World Championships in Seoul in 2019, MSSA shall still select a Protea Team which, at worst, will play in online test matches. 


The competition during 2019 proved to be fiercely contested, and with the 2020 season alreeady underway,  in the form of the Online School Championships, Team GLC (Curro Grantleigh) made its mark by winning the championship.

Northcliff High School also put in a good showing, and, although not winning the championship, played suitably well enough to shoot through to the top of the rankings.


However, there is not much between the top three teams, and it will be interesting to see how the year unfolds.
The current South African rankings for the League of Legends esports title is as follows:


PosName of Player
ClubPoints
1PR0NHS20Northcliff High201.6
2Team GLC20Curro Grantleigh200.6
3TEW20Sasolburg High School195.3
4The Lunar Squad20Empangeni High School128.4
5White Rabbit Gaming19White Rabbit Gaming118.9
6PRG LOL B19Paul Roos Gymnasium118.9
7The Pythons19Hoërskool Randburg118.9
8RunDownGang19Bishops Esports Society118.9
9Valkyries19Valhalla118.9
10Curro Aurora LOL19Curro Aurora118.9
11Eagles19LVL 1118.9
12PRG LOL A19Paul Roos Gymnasium118.9
13MiricleWhipp19Helpmekaar118.9
14Genx Nightwalkers18Generation X118.9
15St Stithians18St Stithians118.9
16Good Gaming LoL18Good Gaming118.9
17Yenex18THS Tom Naudé118.9
18HS Parys18HSP118.9
19Tuks 118Tuks Mind Sports Club118.9
20Valerian18Valhalla118.9
21Team Try Hard18FRAGCON118.9
22Valor18Valhalla118
23Normies LOL A19NHHS117.6
24SHS00119Sasolburg High School108
25Eternals18Paul Roos Gimnasium105.7
26GHS LoL18Eastern Cape103.6
27DBK19Fairmont High School100.7
28Smegols19Valhalla100
29Team Vengence18Valhalla100
30The legion of potatoes20Empangeni High100
31Northwood High School18Northwood High School100
32Vanilla18Valhalla97.5
33Valerie18Valhalla90
34Vayel18Valhalla90
35Rift Raiders19Helpmekaar80.8


Also read:

Space, Movie Review




The movie Space begins with a question and answer time with Dr. Ada Gray as she and the rest of the crew of the Udo are traveling to seed nanites on a planetoid. It is shown as if you are watching a news program with a streamer running along the bottom of the screen of stories and stocks. In the time she answers most of the questions we learn the world is in dire straits.

The synopsis for Space reads "In the year 2050, Dr. Ada Gray and her fellow astronauts aboard The Udo fight for survival after an accident leaves them stranded in deep space." But the story provides more than just a terror ride in space.

Lara Jean Sullivan as Dr Ada Gray
The Plot

Space is the story of Dr. Gray. Throughout the movie, she is the focal point, and represents different elements for each the crew member, including herself, on how they see the lone woman of a crew of five.

It is more than just the good doctor's story. The movie is a metaphor for the events introduced at the beginning and the path the Earth is on. I'm a sucker for good plot points and subtext written into a story. These are presented in a slow burn to build the tension.

Kurt Quinn as Evan Durand
Visual Impact

Most of Space is presented as if you are watching everything from cameras mounted on the ship. This includes the use of split screens and electronic interference. Many times it appears that the characters are talking directly to the audience. All of this, like the opening scene, places the audience more in the role of an audience watching on an electronic screen and not as an interloper in the story. The parts of the movie not in this format are in the flashback scenes of the crew building a retreat in the desert.

Michael Klug as Captain Phil King
The Cast

There are five main characters the story revolves around. The cast portrayed the characters in a manner that brings out the issues each is dealing with.

The lead character is Dr. Ada Gray played by Lara Jean Sullivan (Malvolia: The Queen of Screams). She is a strong independent woman who claims not to be afraid of anything, but shows fears and works hard to compensate. Dr. Gray is the science person in charge (and her first name means "nobility") of the nanites and with her rests hope. Sullivan provides a strong performance that incorporates the subtleties of the character.

Captain Phil King is portrayed by Michael Klug (House of Black Wings). He presents the leader who in many ways is running from his past and only has the unknown to run toward. Klug's performance shows the distance the captain keeps, even when he doesn't want it. His second is Tom "Tomcat" McMahon, a veteran, who is the closest thing to a friend the captain has. Jim Hilton takes on this role in his first feature film and provides the character who maintains faith in the past and the hope for the next generation.

The final two members of the crew are the pilot Evan Durand and Mitch "the bitch" Justin. Evan is played by Kurt Quinn (Mancamp) while Mitch is portrayed by Michael Terry (Stargate Origins). The characters provide the loss of faith in the past and the egotistical approach to problems.

Because of the use of camera angles and setup, the acting was focused in on the faces and not large physical movements. That can be a tough job and these people did it well.

Jim Hilton as Tomcat
Overall

Space is a good movie for those who like to dig deeper into the story. There isn't a lot of action, and because of the filming format used, the action is usually condensed to the expressions and limited actions of the characters. At times the pacing felt slow, but the overall impact works.

Space is being released on March 31, 2020.

You can find out more about Space on IMDb (link)

I'm working at keeping my material free of subscription charges by supplementing costs by being an Amazon Associate and having advertising appear. I earn a fee when people make purchases of qualified products from Amazon when they enter the site from a link on Guild Master Gaming and when people click on an ad. If you do either, thank you.

If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.

I have articles being published by others and you can find most of them on Guild Master Gaming on Facebookand Twitter(@GuildMstrGmng).

The crew on the desert retreat






Independence Day 2020


viernes, 20 de marzo de 2020

People Behind The Meeples - Episode 214: David Van Drunen

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:David Van Drunen
Email:theartlion@gmail.com
Location:Toronto
Day Job:Freelance game designer, and homemaker.
Designing:Two to five years.
Webpage:theartlion.com
BGG:DavidVanDrunen
Twitter:@DAVanDrunen
Find my games at:https://analoggamestudios.com/product/gnomes-at-midnight/
Today's Interview is with:

David Van Drunen
Interviewed on: 12/4/2019

This week's interview is with David Van Drunen, the designer of Gnomes at Midnight from Analog Game Studios. In addition to designing games, David is also a very talented artist, using paints to create dynamic, energetic abstract paintings on canvas. Check out his work (both paintings and games) at http://www.theartlion.com/

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
It started with changing rules in games to 'fix them', and then to making up expansions in games I really enjoyed. After a while I realized I could make a game "from scratch" and designed my first game.

What game or games are you currently working on?
I like to work on a couple at a time, to bounce between them when I get stuck on one. Right now I'm designing a social deduction game called, "Royal Pie Fight", a real-time game called "Ding-dong Donuts", and a co-op game about grief.

Have you designed any games that have been published?
I'm fortunate enough to have "Gnomes at Midnight" published by Analog Game Studios.

What is your day job?
Freelance game designer, and homemaker.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
In a home.

Who do you normally game with?
Mostly with friends, but also every time with my family when I visit them.

If you were to invite a few friends together for game night tonight, what games would you play?
Magic Maze, Tussie Mussie, Vikings on Board, Shadows Amsterdam, Seikatsu, Timeline...

And what snacks would you eat?
Pretzels and candy are best, (no oily, cheesy, sticky fingers).

Do you like to have music playing while you play games? If so, what kind?
Softly a random mix of pop, soundtracks, and alt rock.

What's your favorite FLGS?
I frequent Snakes & Lattes, the College location.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
My current favourite is Keyforge, (specifically the 'Call of the Archons' series). Catan is my least favourite I'll still play because I've over played it and there are better games now. Worst: Tic-Tac-Toe, or as it should be called 'Go First and Win or Tie Again'.

What is your favorite game mechanic? How about your least favorite?
Favourite mechanic: Area Control, (I'm a bit of a hoarder by nature). Not really a mechanic but least favourite: Reading, (if I wanted to read a novel of text I wouldn't be playing a game!)

What's your favorite game that you just can't ever seem to get to the table?
Game of Thrones the board game. It taught me war games don't need chance or dice, but it's a big time commitment, and lengthy teach time.

What styles of games do you play?
I like to play Board Games, Card Games, Miniatures Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games, Miniatures Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Feeling first; 'wouldn't it be cool if'. From there it splits evenly between whether the feeling relates better to a theme or mechanic. For 'Gnomes at Midnight' it related to mechanics of how pieces move around a shifting board. My unfinished spy game based on the TV show Turn was theme first, and then I built how it would physically work.

Have you ever entered or won a game design competition?
I entered HABAs box of bits contest. It's a great design exercise, (you have to make a game with a random box of their wooden pieces) and very different from my normal design process.

Do you have a current favorite game designer or idol?
I consistently enjoy J. Alex Kevern's designs, (World Fair 1893, Sentient).

Where or when or how do you get your inspiration or come up with your best ideas?
Anywhere! That's why I have notepads all around the house. I'll be watching a movie, reading a book, or just about to fall asleep and it will just hit me. If I want to coax it out, I'll watch a bunch of how to play game videos.

How do you go about playtesting your games?
First I run a couple games by myself acting out different play styles, (normal, timid, wacky) to see if I can break it. Then I'll try to explain it to someone; if I can't get them playing in 5 mins, then something's off. If it works then it's off to Designer Nights at Snakes & Lattes.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
All my designs are solo, that's why playtesting with many others is so key. I'm open to co-designing, but it's just so much easier right now to do it solo.

What do you feel is your biggest challenge as a game designer?
Going from designer to self-marketer to pitch the game to publishers is tough.

If you could design a game within any IP, what would it be?
I'd love to do an "All you Need is Kill, by Hiroshi Sakurazaka" game. Or an "Annihilation, by Jeff VanderMeer" game.

What do you wish someone had told you a long time ago about designing games?
Start simple. My first design was a mix of Catan meets Risk, and it was too much. Also, avoid designing war games because most publishers won't touch it.

What advice would you like to share about designing games?
Get it playtested sooner rather than later. Learn how to decipher playtesters' feedback well. Get to the core of the feeling they are expressing. Keep asking yourself throughout the process, "why?". Why 10 cards not 9? Why cards not dice? Having a good answer for everything will help strip away the excess.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Gnomes at Midnight
Games that will soon be published are: My 3D block stacking game will launch in 2020, publisher: Inside Up Games.
Currently looking for a publisher I have: Ding-dong Donuts (Real-time donut disaster!)
Games I feel are in the final development and tweaking stage are: Mystic Nomads (Rondel, area control, minis game)
Games that are in the early stages of development and beta testing are: Grief Game
And games that are still in the very early idea phase are: A stand-alone sequel to Gnomes at Midnight

Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
Yes, I'm around online. But mostly just browsing.

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Trek because of all the issues it tackled. Water. VHS! because Betamax beta-sux!

What hobbies do you have besides tabletop games?
I really enjoy Sci-Fi movies and unique graphic novels, (Chew, Come Back to Me, Unknown Soldier).

What is something you learned in the last week?
I'm slowly learning where spices grow naturally in the wild, and some of the wacky harvesting required.

Favorite type of music? Books? Movies?
Music: Alt Rock. Books: Sci-Fi. Movies: Time travel.

What was the last book you read?
Why the Dutch are Different, by Ben Coates. A cool look at the reasons behind my ancestral quirks.

Do you play any musical instruments?
I learned the clarinet in grade school, and have recently tried to get back into it.

Tell us something about yourself that you think might surprise people.
I'm in the movie Crimson Peak, and have a brief interaction with Tom Hiddleston.

Tell us about something crazy that you once did.
I did a comedy gig at Yuk Yuks Comedy Bar once. It was crazy scary but it went well.

Biggest accident that turned out awesome?
"There are no accidents, only collisions." - my Young Drivers Instructor.

Who is your idol?
Anyone who stands up against bullies.

What would you do if you had a time machine?
Realistically I'd nit-pick everything trying to change it and then go back to ultimately undo the horrible butterfly effects.

Are you an extrovert or introvert?
Introvert.

If you could be any superhero, which one would you be?
Captain Marvel, it'd be great to shoot beams out of my hands and fly around.

Have any pets?
I'm allergic to cats and dogs, so now I have a papier-mâché cat, who is very good at 'stay'.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Smote from space is a fitting end to Cards Against Humanity. I hope Magic Maze endures to delight the future peoples. (Or maybe Trivial Pursuit to teach people about the past.)

If you'd like to send a shout out to anyone, anyone at all, here's your chance (I can't guarantee they'll read this though):
Thank you Ainsley for all your love and support! I couldn't do this without you, and it's been a blast! And to Richard of Analog Game Studios, thank you for believing in Gnomes at Midnight!

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

"Be excellent to each other." Bill & Ted's Excellent Adventure.




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.